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The digital fandom square: how Indian sports are shifting from social media followers to data ownership

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The digital fandom square: how Indian sports are shifting from social media followers to data ownership

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Following live numbers on social media, such as likes, views, and followers, has long been the primary concern for many Indian sports institutions. However, these raw numbers represent only a unstable starting point, as clubs and leagues broadcast their content to millions of followers without truly understanding the identity of the audience on the other end. Estimates indicate that the vast majority of sports institutions in India are unable to identify their individual fans, because this data is controlled by third-party platforms and social applications that own and directly benefit from it.

This digital separation becomes a tangible commercial and executive risk in an era driven by artificial intelligence and hyper-personalization, where the success of an institution's interaction with its audience is linked to its direct ownership of that audience's data. In this context, Sportz Interactive, a company that specializes in sports technology, hosted a specialized session on the future of fan engagement, coinciding with the Indian government's approval of the expansion of the Khelo India program, worth 36,441 crore rupees, the largest government investment in Indian sports since independence, as well as official efforts to host the 2036 Olympic Games and national efforts to build a fan base for various sports alongside cricket.

The event reviewed the launch of the Digital Fandom Quadrant business framework, a precise measurement tool that evaluates sports institutions across two main axes: the scope of audience reach and the level of maturity of digital interaction with fans. This framework seeks to limit dependence on unified lists that do not suit everyone and provide the Indian sports sector with a unified diagnostic methodology that determines the actual starting point for each institution, then outlines an independent path for developing its relationship with the public based on its current situation rather than borrowing ready-made models.

The methodology is based on the idea that real interaction requires building a direct relationship with the fan, ensuring data ownership and providing customized experiences for each individual. Figures published in research by Stats Perform, a global company, on fan engagement support this business vision, as owned platforms such as websites and special applications achieve profits that exceed twice the profits achieved by social media. To address this field gap, Sportz Interactive is transforming this theoretical framework into a practical application through the FanOS commercial operating system, an integrated digital environment designed specifically for organizing fan data and experiences and activating them.

In a world driven by artificial intelligence and prioritization, the championship will not be for institutions that broadcast their content to the largest possible audience, but for those that own their fans' data and turn it into a real and personal relationshipThis was affirmed by Shantanu Shah, Vice President of Revenue in India at Sportz Interactive, explaining that evaluating engagement based on followers and likes was prevalent due to its ease of numerical limitation only, without providing a real picture of the identity of the fans. This dual approach was embodied during the session itself through the use of live interactive polls with the audience, to apply the pattern of mutual interaction that institutions are supposed to build with their fans.

The Indian company relies on 24 years of engineering experience in developing expandable digital products for major global institutions such as the National Basketball Association (NBA), the International Cricket Council (ICC), the Ultimate Fighting Championship (UFC), the International Basketball Federation (FIBA), and the Board of Control for Cricket in India (BCCI), in addition to major technology companies such as Google and Amazon Prime Video. The results of this infrastructure are evident in the Indian Premier League (IPL), where the company's platforms support billions of views and waves of digital interactions based on customer relationship management systems, and one of the sports franchises achieved a 65% growth in its owned fan database within one year.

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